Material Plane

Demon Ichor. Chaotic evil

Their patron, Ilsidahur the Howling King, dwelt within the leafy canopies of the Grove. Large

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Alignment

Source: Monster Manual

[4] They did not take as much pleasure in bullying weaker demons like dretches and manes, but viewed them as obstacles and annoyances.

The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. Where their skin was exposed was bluish-gray, and most of their bodies were covered in matted reddish-…

Take your favorite fandoms with you and never miss a beat. 4e A copy of the source is available on GitHub. Bar-lgura The Abyss[2]

Abyssal,[1][2] Telepathy[1] A bar-lgura (ˌbɑrləˈɡɔərə BARləGORRə),[1] or barlgura is a fictional demon in the Dungeons & Dragons fantasy role-playing game.

Casting Time: 1 action Monstrous Compendium: Outer Planes Appendix, A jagged rock formation might be a piece of an ancient wall, if you stretch your imagination. On a success, it frees itself. [4][3][9] A pair of tusks jutted out from their jaws and they leered at their enemies with rheumy, red eyes furthering their terrifying and drooping visage.

4e Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Casting Time: 1 action

Innate Spellcasting. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite, Get 15% off D&D's spookiest titles!

The barlgura's spellcasting ability is Wisdom (spell save DC 13). 5e Challenge rating


Medium A comprehensive list of all official Conjuration spells for Fifth Edition.

If it cannot see any potential enemies, the barlgura moves in a random direction in search of foes.

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. [4] Barulguras preferred to hunt alongside their own kind in packs when they could but if forced to work with other demons, they tried to dominate and manipulate less-intelligent demons and contradict the desires of their superiors whenever they could. Something does not work as expected? [7], The bar-lgura is one of several demons appearing in Fiendish Codex I: Hordes of the Abyss (2006). When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. Common fau…

Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. They formed crude governments, some of the few that existed among demon-kin, and did not serve other tanar'ri, allowing them to operate by themselves and enjoy their lifestyle. Tens of thousands of years ago, fiends ruled Khorvaire. [9], When forced to fight on behalf of more powerful demons, barlguras served as scouts. front of the vehicle, which handles like a garbage truck.

5 They used their teleportation power to capture victims and leave them trapped in isolated or sealed locations. Bite. This is the.

It moves apishly along the ground, but it climbs with great speed and agility. The barlgura represents the savagery and brutality of the Abyss. [9] A small array of magical abilities was also available to barlgura, such as the spells entangle and disguise self.

[3][1] They could rip their prey apart with tooth and claw or pummel them into a bloody pulp with their bare fists, although some used weapons and armor.

They reside in isolated and inaccessible areas of the Abyss and sometimes forming tribes.

You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Casting Time: 1 action Unknown [1] Teleportation was a common demonic ability, but the barlguras' was unique in that they could take other beings along with them.

A barlgura has a 30 percent chance of summoning one barlgura. Bar-lguras are described as savage and cruel demons resembling fiendish orangutans. The barlgura makes three attacks: one with its bite and two with its fists. Range: Touch Reddish-brown[3]

They enjoy spreading destruction everywhere, even if they are often employed by powerful demon lords as scouts. They were visually similar to orangutans, possessing broad shoulders, long forelimbs, and short legs. Barlguras[1][2] (pronounced: /bɑːrlʌˈgɔːrɑː/ bar-lu-GOR-a[7]  listen or: /ˌbɑːrɛlˈguːrəz/ BAR-el-GOO-ruhz[8]) or bar-lguras, also known as leaping demons, were bestial tanar'ri that resembled orangutans. Barlguras are large ape-like demons from the Abyss. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Barlguras gather in packs to take down tougher foes, keep gruesome trophies from their victories, and decorate their territory with such objects. Components: V, S

The target rationalizes any illogical outcomes from interacting with the phantasm.

In this edition, demons became known as tanar'ri, with the bar-lgura lesser tanar'ri appearing first in the Monstrous Compendium Volume Outer Planes Appendix (1991). Barlguras gather in packs to take down tougher foes, keep gruesome trophies from their victories, and decorate their territory with such objects. The latest desktop versions of Chrome and Firefox.

1 Appearance 2 Abilities 3 Known Barlgura 4 References Barlguras are around 8 feet tall, red haired, orangutan-like demons.1 Resistances and Immunities: Damage Resistance: Cold, Fire, Lightning Damage Immunities: Poison Condition Immunities: Poisoned Senses: Blindsight, Darkvision Languages: Abyssal Innate Spellcasting: 1/day: … [4], Their territories were decorated with grisly trophies taken from their prey, as well as with totems and fetishes. Range: 60 feet

The, as they wait.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Notify administrators if there is objectionable content in this page. Appearance

[4] Hunting in small packs was their favored method and, when outnumbering a foe, some would hold the target down while the others viciously savaged them. The circle is large enough to encompass your space. Creative Commons Attribution-ShareAlike 3.0 License.

Despite their seemingly clumsy legs, barlguras were excellent pouncers, making massive running leaps. While capable of standing upright they normally shambled across the ground on all fours like apes.

2nd-level Illusion A phantasm created to appear as a creature can attack the target.


Alignment [3] They only begrudgingly dealt with demons of a higher status than their own, and only when they were clearly more powerful. Roll initiative for the barlgura, which has its own turns. This spell has no effect on undead or constructs.

If two or more creatures are equally near, it picks one at random. At Higher Levels.

The barlgura’s spellcasting ability is Wisdom (spell save DC 13).

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[12] They also inhabited the Screaming Jungle in the Gaping Maw, the 88th layer, fighting gigantic dinosaurs for territory. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

Running Leap. Feel free to include as many of the following as you wish while narrating the struggle between the, 1 and the strongest as Type 6. Range: 60 feet Casting Time: 1 action Fortunately for the heroes, the goal of Vizeran’s plan isn’t to fight multiple, . While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. The barlgura disappears when it drops to 0 hit points or when the spell ends. No? At the start of its turn, it moves toward and attacks the nearest non-demon it can perceive. Homeland(s)

[9], The barlgura appears in the Monster Manual for this edition (2014), again under the demon entry.[10].

You can seem 1 foot shorter or taller and can appear thin, fat, or in between. The vast majority of the country consisted of flat, windswept plains, broken only by broad rivers or other notable landmarks. ACTIONS. At the start of its turn, it moves toward and attacks the nearest non-demon it can perceive.

Casting Time: 1 action Unless otherwise stated, the content of this page is licensed under, Vše nejen o larpech ve východních Čechách.



2nd Edition Statistics[4]

Someday all will worship me. Terms of Service - what you can, what you should not etc.

The target perceives the damage as a type appropriate to the illusion. They could summon another barlgura for assistance, with a one-third chance of success if pressed. 5e Anything the target is wearing or carrying is invisible as long as it is on the target’s person. Keyword(s)


Chaotic, evil, Tanar'ri General documentation and help section. While a target is affected by the spell, the target treats the phantasm as if it were real.

The demon can move through other creatures and objects as if they were difficult terrain.

Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. After a maw, shimmering slime.

3rd Edition Statistics[3] The summoned barlgura cannot cross the circle or target anyone in it while the spell lasts. Range: Self At the start of its turn, it moves toward and attacks the nearest non-demon it can perceive.

Otherwise, the extent of the illusion is up to you.


See pages that link to and include this page. The changes wrought by this spell fail to hold up to physical inspection.

Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond,

Light Sensitivity.

It was divided into sections by three rivers that meet at Lake Halruaa, the northern shore of which was home to the nation's capital. Distinctions [8], The barlgura appears in the Monster Manual for this edition (2008), again under the demon entry.

Chaotic evil The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Size Large

In addition to their summoned armies of demons and fiendish creatures, they gather worldly forces of chaos and evil to their banners to launch a war against all civilized lands.


A creature restrained by the plants can use its action to make a Strength check against your spell save DC.

3e The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

You craft an illusion that takes root in the mind of a creature that you can see within range. Unknown.


Use Discord? [6] The bar-lgura (tanar'ri) appears in the Book of Vile Darkness (2002).

1st Edition Statistics[5]

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