At 0% (20%) MP, this skill does a 130% (330% after Drive Boost) damage. Using potions does not cause Drive Boost to reset, however, the next time a Technomancer skill (including trinkets) is used, it will check against your WIS from before the potion use. ', 'Heat Level: Y Drive Boost: Recalibrating for Z turn(s). Force-Sword now does two hits of 65% damage. Does 3 hits of 33% of (base damage + your WIS). The Technomancer class is tied with SoulWeaver as one of the strongest classes under DoomKnight, Kathool Adept, Chronomancer, Togslayer and Frost Moglin Armor. However, Technomancer is not without flaws. Does 3 hits of 40% weapon damage to one enemy. Despite the high burst damage, however, it is still extremely versatile, as Technomancer possesses a high BTH move in Static Overload Blast to further bypass defenses (along with Tog Drone Tracking's own BTH buff), Enhanced Metallic Aging which inflicts a DoT bolstered by Event Horizon, and is also respectable on the defensive side with a good shield and being able to heal both HP and MP to boot. You are able to save this one if you would like to. Mana Eruption recovers 20% of your maximum MP. Now for the rules of this thread: All =AE= Comprehensive Forum Rules apply. Simeon DF 531 views 6:02 Dragonfable - Exalted Towers: The Apex (Pirate&Guests no deaths strategy) - Duration: 10:25. At 100% MP, this skill does a 250% damage. Tog-Drone now provides 50 Boost, 100 Bonus, and 50 Crit, adjusted from 30 Boost, 100 Bonus, and 100 Crit. You can find your way to the Sneevil Box Fort in Book1/2 from Sir Valence in Oaklore Keep, Ash in Falconreach, the Falconreach Inn's Odd Jobs board, or … Plan accordingly. The bug will reset itself if the armor is reloaded however. Nanobots currently has an odd bug that causes your turn to drag on for several more seconds after you have used the skill. If the battle will probably last more than 5 turns, use it first. Technomancer is getting some fixes. Heat resets at the start of battle. Players must be level 30 or higher to unlock this class. The weapon that I put in the shop for Necromancer is now a "scythe" type weapon so that everyone can use it. Attacks for 1 hit of 100% (+Drive Boost) damage. For example, if you have 33 damage, and 33 WIS, you will do 3 hits of 22. All of the unique classes in the game, organized by method of obtainment. Blade of Awe shown later but it only proc once at the last minute when I did not need it)Dark Sepulchure Helm (Any helm will do)Wings of the Unraveler IIIUnhallowed Deathknight CircletLeaf of Flux IIILeorilla Mane Belt IVLegion BracerChi.BlastEnjoy!P.S I apologise for not having audio. Photon Bow is good for fighting one enemy because it is a five-hit combo, but if you use it as a multi attack, it will sometimes hit an enemy that is already dead. You can find your way to the Sneevil Box Fort in Book1/2 from Sir Valence in Oaklore Keep, Ash in Falconreach, the Falconreach Inn's Odd Jobs board, or walking there through Surewould Forest. Blind effect increased to -50, up from -15. Appears to have a base of 35% and a random of 40%. Will steal an HP potion if you have less than or equal % HP than % MP. Every turn, you lose MP equal to your Heat level. It is even blessed with two different stun skills, one of which, Sonic Boom Blaster, also reduces Immobility resistance. This is best applied in a questing situation, as opposed to in combat versus a boss such as in the challenge arenas. Reactive Barrier . If you had enough MP to cast a skill at the start of your turn, but Heat reduces your MP below the required MP skill cost, you will still be able to cast that skill that turn. If your maximum MP changes during battle, Drive Boost becomes disabled for 3 turns. Inflicts 'Stunned by sound waves! Each turn in battle, your Heat level increases by 1. [ DragonFable Home | Design Notes | DragonFable Forums | DragonFable's Facebook Page | IRC | Play NOW!] Health +5X, where X is equal to Heat, capped at +100 Health at 20 Heat. Drive Boost's increase is added to the TOTAL damage of each skill, not to the damage of each individual hit as with other class passives (150% -> 350%, 3x40% -> 3x80% (total 240%)). Both MP and HP potions can only be stolen up to 5 total. There is a bug that causes the arm color to be the default skin color even when the player has chosen one that is not the default skin color every time the class is loaded. Take your favorite fandoms with you and never miss a beat. Mana Grenades can deal very high damage, and it crits for huge damage. ', a 1-turn stun. Now lowers enemy All resist by 50, and increases enemy Health resist by 50. Togslayer Armor; Happening Now April 13, 2012 Friday the 13th: Rising Fire February 14, 2012 Hero's Heart Day. DragonFable Endgame Wiki is a FANDOM Games Community. Mana Eruption cooldown increased to 18, up from 14. This is most noticeable when your dragon is with you, as it will be about 3 or 4 seconds before it can use its turn. Every turn, you lose MP equal to your Heat level. Coming Soon. Technomancer is a trainable class unlocked by turning in 15 Charged Cogs to Yix in Popsprocket. Technomancer: Drive Boost now adds its damage to the overall damage of each skil, rather than per hit. Each turn in battle (including Trinket and potions), your Heat level increases by 1. Cooldown increased to 11 turns, up from 5. I have tried many other classes and only Technomancer out of all the DA classes (excluding Atealan classes) seems to be the only class that can come close to beating this challenge. Mana Eruption does damage boosted by your % MP * 1.5. While Technomancer is fairly versatile with stat builds, it is best with INT as the main stat because of Tog Drone Tracking's Crit boost, although STR and DEX can be used in fringe situations like against Wrath or Yalla respectively. Unfortunately, Drive Boost was bugged to be adding its damage per hit rather than overall. Unfortunately, Drive Boost was bugged to be adding its damage Technomancer uses two special mechanics: Heat, and Drive Boost. Inflicts 'Rusting' for 5 turns, a 100% Metal DoT. Technomancer is a very powerful endurance style build, at least for a shortterm combat situations. Now, when using Photon Bow at 100 Drive, the damage will total 220% (100 Drive + 120 base). Drive Boost now adds its damage to the overall damage of each skil, rather than per hit. The default weapon, Laser Screwdriver, seems to be a spoof of the popular sci-fi series "Doctor Who", as the explanation says ". If your WIS changes by more than [level / 5] compared to your WIS on turn 1 (or since Drive Boost was last disabled) when using any skill, including trinkets, Drive Boost becomes disabled for 3 turns. At 50% (70%) MP, this skill does a 205% (305% after Drive Boost) damage. Technomancer Fixes. Technomancer does not have a strict rotation, and uses many situational skills on the turns when it's not buffed up with Tog Drone and Event Horizon. 'WIS deviation of greater than X detected. The Technomancer preview is now the "live" version. Drive Boost is maintained between battles. was incorrectly listed as having 11 turns of cooldown. Welcome to the DragonFable Wiki, a wiki for Artix Entertainment's Flash Based Web RPG - DragonFable. Lime-Aid's heal over time effect has been increased to 10% Max HP per turn, up from 5%. Damage reduced to 66% per hit, down from 75%. Technomancer Staff This staff is overcharged! You must be at least level 30 to unlock the armor. Rabid Byte gives a great damage boost, and is possibly the only attack damage self-buff in the game that is of any use. Technomancer is getting some fixes. You can feel your hair stand on end as it gets close to you. Go togs! Please note that this is actually 4 turns, because you burned up a turn to activate the skill. Drive Boost is calculated at the start of every turn, and adds 2% additional power to the damage of each skill for every 1% of missing MP, starting at 0% additional damage and capping at 200% additional damage. For a story class that is widely accessible, Technomancer is very powerful; Tog Drone Tracking and Event Horizon make up the bulk of the damage output the class is capable of on top of Drive Boost that increases as your MP gets lower, allowing it to overpower essentially any opponent over time. Until Tog Drone comes back up again (accounting for Overclock), focus on defensive skills such as Reactive Barrier or Magnetic Resonance Protocol. Have at least 30 INT, equip INT boosting items, and keep your MP near max. Tog-Drone Tracking buffs your Boost by 30, Bonus by 100, and Crit by 100 for 5 turns. DragonFable | Exaltia Apex - Technomancer - Duration: 3:28. Attacks for 2 hits of 65% (+Drive Boost) damage with +200 Crit. DragonFable is a free RPG that you can play in your web browser. The BlackHole's skill has a spinning "immobility effect" hole sign. Description: 10% chance to stun each enemy, Description: Removes enemy mana, the source of all bugs, http://www.dfwiki.com/index.php?title=TechnoMancer&oldid=99871. Recommended for high WIS builds. 1 hit of 10X% (+Drive Boost) damage, where X is equal to Heat (0-200%). One of the most classic DragonFable quests has received a makeover, with new art and enemy scaling! Effect: Deals damage based on your current amount of MP. 1 Base-Locked 2 Story 3 DragonCoin 4 Seasonal 5 Special Offer 6 Other Ascendant Cryptic DragonMage DragonRogue DragonWarrior Mage Riftwalker Rogue Warrior DeathKnight DragonLord DragonSlayer Master SoulWeaver Necromancer Ninja Paladin Pirate Ranger SoulWeaver Technomancer Ancient Exosuit … Rare Mount Drops That You Can Farm for All Day and How To Get Them - Duration: 20:06. Mana Eruption isn't the most reliable source of MP regen (at least in challenge fights), so most of the time mana potions are vital for keeping MP at a high enough level to keep attacking while maintaining a good Drive Boost. (END- This is not necessary. The Exaltia Tower or The Timetorn Matrix), as heal pads are unnecessary for Technomancer, and it can take down weaker monsters much more easily with lower MP. Vent Heat does damage based on your Heat level. Description:Boom! This page was last edited on 4 May 2014, at 17:26. DoT damage increased to 100% damage + Stat damage. Damage reduced to 110% damage, down from 125% damage. 3:28. The long cooldowns for most of the skills mandate the use of Overclock, which wastes a turn of potential damage. https://dragonfable.fandom.com/wiki/Technomancer_Class. Damage decreased to 3 hits of 25% damage, down from 3 hits of 40% damage. Attacks for 3 hits of 33% (Weapon + Stat + WIS/3) (+Drive Boost) damage. Take your favorite fandoms with you and never miss a beat. Attacks for 2 hits of 55% (+Drive Boost) damage. At 100% MP, each hit deals 33% damage + WIS/9. Applies Sundered Armor (-50 All) for 2 turns to the enemy. It will always do over 200 damage, but will start to drop off sharply as you lose MP.
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